Egregiously Verbose Wizards

Core Concept

Wizard mercenaries who write custom spells using actual vocabulary. The central fantasy: Opening a thesaurus to find the most grandiose, polysyllabic words possible, creating powerful spells that cost minimal resources to cast.

The meta-game rewards real-world vocabulary knowledge. “Conflagration” beats “fire” every time. “Antidisestablishmentarianism” becomes a weapon. You’re literally hunting through dictionaries for 12+ syllable technical terms because more syllables = more power per casting cost.

The trade-off creates the tactics: polysyllabic single words are cheap to cast but weak in spell duels. Multi-word phrases dominate contested rolls but burn through resources fast. Coordinate with teammates who share your vocabulary to unlock exponentially powerful synchronized magic.


Basic Character Stats

Starting Stats (Level 1)

StatStarting ValueWhat It Does
HP10Your health. Damage carries between fights.
HP Recovery5/dayHow much you heal once per day. That’s it.
Max MP10Total mana pool for the encounter.
MP Recovery1/roundRecovers when you DON’T cast. Doesn’t auto-refill between fights.
Spell Power5Added to syllable count when writing spells. Makes spells stronger.
Spell Points3/roundGenerated each round you commit to casting. Spent = word count of spell.
Creation Points5Used to write new spells. Costs = word count.

Leveling Up

3 stat points per level – must allocate to 3 DIFFERENT stats.

Stat Investment Returns:

StatIncrease per Point
HP+5
HP Recovery+2
Max MP+1
MP Recovery+0.5
Spell Power+1
Spell Points+1/round
Creation Points+1/level (automatic + invested)

Creation Points auto-scale: Every level you gain (5 + current level X invested points) creation points.


Spellcasting Mechanics

The Two Resources

Spell Points (Combat Resource)

  • Generated each round you commit to casting
  • Base 3/round, increases with investment
  • Spent equal to spell’s word count when you release
  • “Conflagration” (1 word) = 1 spell point
  • “Hot fire burn” (3 words) = 3 spell points
  • Resets to 0 after each encounter – no carry-over
  • Lost if you stop casting mid-fight

Mana (Encounter Resource)

  • Costs 1 per round you commit to cast
  • Recovers when you DON’T cast (based on MP Recovery stat)
  • Does NOT auto-refill between encounters – recovers gradually
  • When depleted, you can’t commit to casting
  • Caps at your maximum pool

Combat Round Structure

1. Decision Phase

  • All players commit “Casting” or “Not Casting”
  • You CAN see other’s commit

2. Declaration Phase

  • Committed casters reveal which spell(s) they’re using
  • Collaborative casts revealed here – everyone casting the same spell
  • If any wizard lacks spell points, collaborative cast FAILS
  • Non-casters recover MP (based on stat, caps at max)

3. Contested Resolution

  • Clashing spells resolve simultaneously with efficiency multipliers
  • Collaborative casts sum their power

4. Uncontested Resolution

  • Unopposed spells deal full damage

Contested vs Uncontested

Contested (both sides casting):

  • Caster: Damage die × Efficiency = Contested damage
  • Collaborative casts sum power: 3 wizards casting 1d6 = (1d6 + 1d6 + 1d6) × Efficiency

Uncontested (opponent not casting):

  • Full rolled damage with no efficiency multiplier
  • Forces everyone to stay in the casting economy or die

The Efficiency System

Formula: Efficiency = Words ÷ Syllables

SpellWordsSyllablesEfficiency
“Fire”120.5
“Conflagration”150.2
“Hot fire burn”340.75

High Efficiency (many words, few syllables):

  • Dominates contested rolls (efficiency multiplies damage/defense)
  • Expensive to cast (more spell points)
  • Lower power budget per casting cost

Low Efficiency (few words, many syllables):

  • Weak in contested rolls
  • Cheap to cast (fewer spell points)
  • Higher power budget per casting cost

The strategic tension: Polysyllabic single words are cheap and powerful but lose duels. Multi-word phrases burn resources but win contested scenarios.


Writing Spells

The Three-Layer System

Layer 1: The Incantation (what you write)

  • Write actual words/phrases as spell names
  • Word count = creation point cost to write
  • Word count = spell point cost to cast in combat
  • Syllable count = base power budget (boosted by Spell Power stat)

Layer 2: The Mechanical Definition

  • Define exact mechanics using your power budget
  • Power Budget = Total Syllable Count + Spell Power stat
  • No limit on number of effects per spell

Layer 3: Combat Execution

  • Casting cost = word count (NOT syllables)
  • “Conflagration” (1 word) = 1 spell point to cast
  • “Hot fire burn” (3 words) = 3 spell points to cast

Power Budget Formula

Power Budget = Total Syllables + Spell Power stat

Example 1: “Conflagration” (5 syllables) with 15 Spell Power

  • Power Budget = 5 + 15 = 20 points to allocate
  • Could be: 7p (1d12 damage) + 5p (25ft range) + 8p (knockback + slow)
  • Costs 1 spell point to cast

Example 2: “Hot fire burn” (4 syllables) with 15 Spell Power

  • Power Budget = 4 + 15 = 19 points to allocate
  • Could be: 7p (1d12 damage) + 5p (25ft range) + 7p (duration)
  • Costs 3 spell points to cast

The Four Spell Categories

Offense (Damage-Dealing)

  • Deals damage using the damage scale
  • Targets enemies or objects

Defense (Shield Creation)

  • Creates shields that absorb damage
  • No healing magic exists – prevention only
  • Shields use same point scale as damage

Utility (Buff/Mobility/Control)

  • Flying, speed boosts, terrain manipulation
  • Buffing other spells
  • Crowd control, debuffs, status effects

Creation (Summoning/Constructs)

  • Creates objects or creatures with allocated stats
  • Budget divided between: HP, Damage, Abilities
  • Summons persist for full duration – cross encounter boundaries
  • Collaborative summons can last for weeks or longer

Power Spending: The Budget System

Damage/Shield/Creation HP (Universal Scale)

Power CostEffectAverage
11 guaranteed1
31d42.5
41d63.5
51d84.5
61d105.5
71d126.5
111d2010.5

Range

  • 1 power = 5 feet (linear scaling)
  • Touch = 0 power (free)

Area of Effect (radius)

  • Tier 1: 1p = 5ft, 2p = 10ft, 3p = 15ft
  • Tier 2: 5p = 20ft, 7p = 25ft, 9p = 30ft
  • Tier 3: 12p = 35ft, 15p = 40ft, 18p = 45ft
  • Tier 4: 22p = 50ft, 26p = 55ft, 30p = 60ft

Duration (The Big Tax)

Base Power × (1 + 0.5 × Rounds) = Total Power Cost

Multi-Targeting

  • One target per spell cast
  • To hit multiple enemies, cast multiple times

Multi-Effect Spells

  • No limit on number of effects
  • Budget is the only constraint
  • Stack as many effects as you have points for

Rewriting Spells

Changing Words (Vocabulary Shift):

  • Costs 1 creation point per word changed
  • “Fire bolt” → “Flame dart” costs 2 creation points
  • “Conflagration” → “Fire” costs 1 creation point

Changing Mechanics Only (Same Words):

  • Free if all words stay identical
  • “Conflagration” (1d6 damage) → “Conflagration” (1d4 + knockback) = 0 creation points

The Polysyllabic Meta

Why long words dominate:

  1. Power budget efficiency: “Conflagration” (5 syllables) vs “Fire” (2 syllables) – same casting cost, 3x more power budget
  2. Casting speed: Single-word spells cost 1 spell point regardless of length
  3. Spam potential: Can cast “Conflagration” every round with base 3 spell points

The vocabulary spectrum:

TypeExampleEfficiencySP CostBest For
Ultra-Polysyllabic“Antidisestablishmentarianism”0.081Uncontested spam
Moderate Poly“Conflagration”0.201Balanced offense
Multi-Word Efficient“Hot fire burn”0.753Counter-spelling
Ultra-Efficient“Red hot fire ice bolt”1.0+5Contested dominance

Collaborative Casting: Exponential Power

The Core Mechanic

When multiple wizards cast the same spell simultaneously:

Duration x 2^Number_of_Wizards

Collaboration Rules

Same Words Required:

  • Must match exactly – “Conflagration” ≠ “Fire”
  • Words must be identical

Mechanical Version Negotiation:

  • If different versions exist, team agrees which gets cast
  • Alice’s “Conflagration” (1d12) vs Bob’s “Conflagration” (1d6 + knockback)
  • Must pick one before casting

All-or-Nothing:

  • Cannot cast until ALL wizards have enough spell points
  • If even one wizard is short, the cast fails
  • No partial casting

Counter-Spelling Collaborations:

  • You CAN counter collaborative casts
  • Must contest against sum of all wizards’ power
  • 3 wizards × 15 power each = 45 total to contest

No Maximum:

  • Any number of wizards can collaborate
  • 50+ wizard military formations create city-wide effects
  • Duration becomes exponentially absurd
  • Warfare at scale

Strategic Build Paths

The Polysyllabic Minimalist

  • Investment: Low Spell Points (5-8), High Spell Power (20-30)
  • All 1-word polysyllabic spells
  • Can cast every round
  • Weak in contested rolls
  • Strategy: Spam powerful spells, avoid duels

The Counter-Specialist

  • Investment: High Spell Points (15-25), Moderate Spell Power (15-20)
  • Multi-word high-efficiency spells
  • Dominates contested scenarios
  • Strategy: Counter-spell everything, win through efficiency

The Collaborative Specialist

  • Investment: Creation Points + Spell Power, Low Spell Points (5-8)
  • Team-coordinated ultra-polysyllabic spells
  • All 1-word = easy synchronization
  • Strategy: Mass coordination, exponential duration effects

The Core Fantasy

You hunt through dictionaries for 12+ syllable medical terms. You coordinate with teammates who’ve learned the same vocabulary, achieving exponentially powerful synchronized casts.

The thesaurus is your most powerful weapon. Real-world vocabulary knowledge translates directly to in-game advantage. The ability to coordinate hundreds of wizards speaking the same grandiose word in perfect unison reshapes reality through exponential magic that lasts for geological timescales.