Recap, Chasing Barendur Sessions 3-4

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Crooked Crossroads

[Module Name]

[Session #}

Characters

player characters
  • Aldric
  • Blueberry
  • Ipid
  • Pappy
  • Scorn

Session Summary

  • Party leaves cave into a roaring thunderstorm; spots two suspicious lantern-bearers on road.
  • Instead of approaching, they travel east and make camp at a hot spring.
  • Discover tracks of a giant nearby; Pappy successfully leads the group around it.
  • Return to the road and find bodies of slain travelers.
  • Encounter two disguised cambions who try to bargain for the Chalice; a truce is made instead.
  • Scorn buys the Chalice from the carrying party member in a private deal.
  • Arrive at the Crooked Crossroads—a sprawling city of adventure, deceit, and opportunity.
  • At the Stolen Stocking tavern, Scorn performs a rousing show.
  • Blueberry successfully navigates the bustling market, finding excellent deals.
  • Meet Sulph the shapeshifter; learn about the undead-infested temple in Drowning Wallace.
  • Accept three quests: clearing a haunted bridge, slaying a monstrous horse thief, and reclaiming a cursed temple.
  • Party stocks up on gear (amulets, lead box for key).
  • Blueberry and Pappy fall ill; Aldric, Scorn, and Ipid take the lead.
  • At the haunted bridge, they battle an invisible mage-troll in a sleet storm.
  • Ipid slays the troll with pure martial might.
  • Aldric casts magic to reveal and destroy the invisible troll.
  • Aldric sees an ominous red sign in the stormy sky.
  • Party finds a troll-map leading to a hidden cave.
  • Meet Thalin Giggins and his acolytes Yorn and Thell; form an alliance.
  • Thalin cares for the sick party members.
  • Scorn, Aldric, and Ipid slay a sleeping cave troll, securing treasure and furthering their quest.

The storm broke over the hills like a battlefield drum, booming and spitting lightning across the wide, tumbled plain. As the party staggered out of the cave’s mouth, blinking against the lashing rain, they saw them—two figures bearing lanterns, standing unnervingly still on the muddy road back to the Crooked Crossroads. Suspicion gnawed at their guts like hungry rats. Without a word, they veered east, trudging toward the glimmer of steam that promised shelter.

At a bubbling hot spring, the adventurers made camp, warming their chilled bones and counting their fortunes. Yet even in that fleeting comfort, Pappy’s keen eyes spotted massive footprints pressed deep into the soaked earth. A giant roamed these lands.

When dawn, thin and gray, clawed its way over the horizon, Pappy took the lead. Crouching low and muttering old hunting songs, he weaved the party through sodden woods and rocky gullies, always keeping one wary eye on the hulking silhouette of the giant in the distance. Thanks to his woodcraft—and luck’s grudging favor—they slipped away, returning to the road unseen.

But the way home was littered with horror. Along the muddy road to the Crooked Crossroads lay bodies, torn and twisted in ways that no man should endure. Among the corpses stood two figures, calm as vultures fat on carrion. They spoke in pleasant tones, bargaining for the Chalice they had somehow sniffed out. Suspicion flared—and proved correct when the travelers shed their disguises, revealing the curling horns and infernal smiles of cambions. A brittle peace was struck: the party would not sell the Chalice, but would tell the fiends who eventually bought it. Satisfied—for now—the cambions slinked into the rain.

Later, by firelight and with a glint in his eye, Scorn, ever the charmer, bought the Chalice off its weary bearer, securing the prize for himself.

The Crooked Crossroads rose before them like a drunkard’s dream made stone: tall towers of mismatched grandeur, a sprawl of shops and taverns tangled around them like ivy, and slums where every alley whispered promises—and threats. Here, a man’s wit was as good as gold, and his knife better still.

At the Stolen Stocking—a tavern famed for its information, its infinite space, and its river of ale—Scorn took to the stage. Candlelight gleamed off his polished horns as he spun a tale that made drunkards weep and mercenaries cheer. He sang of brave fools, deadly treasures, and inevitable betrayals, his voice weaving gold among the rafters. Deals and secrets changed hands behind him as he performed, the Chalice’s secret safe—for now.

Meanwhile, Blueberry, cheeks puffed and determination blazing, secured a mug of milk from a very bewildered bartender. She trundled through the bustling market with coins jingling and eyes sharp as hawk talons. By midday, she’d turned a handful of silver into a veritable merchant’s hoard, her parents’ dreams echoing sweetly in her heart.

A chance meeting with Sulph, a shapeshifter whose form flickered unsettlingly between beauty and grotesquery, set the party’s course anew. Sulph spoke of the city of Drowning Wallace and the festering undead below its bones. There, another piece of the mythic recipe for immortality awaited.

Accepting tasks along the road—clearing a haunted bridge, slaying a monstrous horse-thief, and reclaiming a cursed temple—the party armed themselves well. Blueberry secured a lead-lined box to hide the Chalice key, and Aldric found charms to repel the dead.

Yet fate’s cruelty took a physical form. Blueberry and Pappy succumbed to a vile dysentery, groaning miserably as their friends half-dragged, half-carried them along the road. Ipid, sword gripped in a single mighty hand, and Aldric, muttering spells under his breath, led the faltering caravan.

The haunted bridge loomed, veiled in sleet. From the gloom charged a troll, terrible and unseen. As Ipid gritted his teeth against the freezing storm, he swung his greatsword through howling winds, striking the invisible foe by sheer instinct and force of will.

Aldric, drenched and furious, hurled a crackling bolt of magic into the ether. It struck true—revealing the troll’s monstrous form for a heartbeat before it fell, the ground shuddering under its corpse. In its clawed hands, they found a map leading to a treasure cave.

At night, Aldric stared into the roiling sky. There, etched in burning red across the heavens, he saw a dreadful omen: three signs—Red Omen, Great Boon, and Total Death—twisting through the clouds like serpents. He said nothing, but his eyes gleamed with understanding…and terrible ambition.

Their fortunes turned again when they met Thalin Giggins, a cleric draped in motley robes, flanked by the acolytes Yorn and Thell. After wary greetings turned into wary alliance, Thalin tended the sick while Scorn, Aldric, and Ipid followed the troll’s map to a sleeping monster.

Together, they moved like shadows, striking the cave troll dead in a bloody, brutal dance. Treasure clinked into their bags; their dreams of power and glory gleamed a little brighter.

And somewhere—far away or perhaps very near—the Cambions laughed, and Sulph’s crooked smile widened, and a hundred hungry eyes turned toward the crooked crossroads.

The real game had only just begun.


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